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Old Nov 08, 2008, 03:00 AM // 03:00   #121
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Quote:
Originally Posted by lutz View Post
Right, because the database is just that bad that the "25%" element on Essence of Celerity is hardcoded 30 times over in the source code.
That just doesn't make sense. Either the Guild Wars source code is incredibly terrible and has absolutely 0 data abstraction or Regina has no clue what she is talking about.

I don't even care about PvE or Essence of Celerity, but I do care about Community Managers giving bad excuses.
What I typed above is paraphrasing and quoting what Linsey explained to me, so what you're actually saying is that Linsey has "no clue what she is talking about" and that Linsey is giving "bad excuses".
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Old Nov 08, 2008, 03:05 AM // 03:05   #122
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Originally Posted by Regina Buenaobra View Post
What I typed above is paraphrasing and quoting what Linsey explained to me, so what you're actually saying is that Linsey has "no clue what she is talking about" and that Linsey is giving "bad excuses".
Yep, you have it correct.
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Old Nov 08, 2008, 03:10 AM // 03:10   #123
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Like the new reporting a scammer setup.
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Old Nov 08, 2008, 03:11 AM // 03:11   #124
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It's no secret that the GW code is bloated. Can't really blame Linsey for missing a few lines here and there. Happens even to the best programmers every now and then.

/shrug
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Old Nov 08, 2008, 03:16 AM // 03:16   #125
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Even World of Warcraft has undocumented changes. Every MMORPG ever has undocumented changes.

People aren't perfect and things slip through. The GW Source Code is 4 games worth of source code and they've been working on this update and the title update as the same time as probably next months update and the month after. It happens.
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Old Nov 08, 2008, 03:30 AM // 03:30   #126
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It is interesting that this early EoC code got in because we had a similar thing happen where I work this week. We were testing about 5 different upgrades and our programmer put three of the upgrades in a single build. Unfortunately, he got confused over which upgrades were in which builds and we only validated two of the three improvements. As a result we accidentally got a "bonus" upgrade to the software when we promoted that code to production. Fortunately, even though it hadn't received any testing, the bonus code worked as designed, and the users were none the wiser. (You have to get lucky some times. )

Stuff like this happens. If it happens all the time, you need to review your procedures for managing builds and promoting code. There isn't a big history of this type of thing from Anet, so my inclination is to cut them some slack.
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Old Nov 08, 2008, 04:32 AM // 04:32   #127
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Quote:
Originally Posted by Reverend Dr View Post
I have seen people get banned mid pvp match because of organized reporting of the other team. Now we are talking about clearly biased people (opponents) and how they are getting an distinct in-game advantage due to the report feature.
I refer interested readers to the official ncsoft page on the report function.

http://www.plaync.com/us/support/doc_2963.html?prod=48

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Originally Posted by NCSoft
Leeching reporting has several special rules.

Leeching can only be reported during Random Arena matches, Alliance Battles, and Competitive Missions.
You can only report members of your own party or team for leeching.
Each time a player is reported for leeching, that player will receive 2 dishonor points.
If at least half a team reports the same player for leeching, that player will be stripped of experience point and faction rewards for that battle.
If you report a player for leaching but less than one-third of your team also reports that player for leeching, then you will receive 2 dishonor points.
Kindly back up your claims with a little more than your "guarantee" and your "personal empirical experience and the experience of all the people [you] play with." My guess is your "banned" teammate /ragequit and your remaining teammates got all conspiratorial, but that is simple conjecture.

Here is some additional info on the report function since this thread is contains misinformation on the subject.

http://wiki.guildwars.com/wiki/Report

As I read it, the only automated punishments involve leeching and dishonor points. All other actions taken (bans) result only after a GM review of logs. I can be persuaded by evidence to the contrary, but personal "guarantees" don't cut it in the face of unambiguous language from Anet.
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Old Nov 08, 2008, 06:25 AM // 06:25   #128
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All those skills just became completely useless when not in a spike team >.>...10 energy 8s recharge to steal around 60 health? Spend nearly all points into expertise for 15% IAS? And an elite healing breeze that can steal less than 60 health every 8 seconds. What's worse is that 3 of those skills are applied to PvE? How the hell are those overpowered in PvE...
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Old Nov 08, 2008, 07:50 AM // 07:50   #129
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Quote:
Originally Posted by lutz View Post
Yep, you have it correct.
This is a very harsh judgement on Linsey, who has to single-handedly manage tens of thousands of old source code (probably 10-20% of the whole source code) written by other programmers, and the new thousands that she adds. And if you knew programming, you'd know how difficult this is and when keeping track of each and every feature, groups of features, feature parameters, etc. you always do mistakes. Not only is she human, but she's technically doing something quite incredible. A few dozens of people created the GW1 source code and she's maintaining and extending it almost alone (I know she's not alone, other devs are helping, but she's doing most of the work). I think people have completely irrealistic expectations about GW1 maintenance and instead of thanking Linsey for her outstanding work (or "blaming Anet for not assigning more resources to GW1"...), people always put their expectations first. It's unfair, because you're not the center of the world.
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Old Nov 08, 2008, 08:57 AM // 08:57   #130
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Well I am sorry but all the tampering with skills, especially pve items is getting very tiresome. I would like to know some of the motivation for this tampering beside just saying it is.

These changes are alienating people from the game. Your loyal customers have completed the game many times over, so doing challenging and rewarding things such as UWSC are fun. Doing a HM 10 quest elite area in 20 minutes with a well coordinated and knowlegable team is fun and is being done for the most part by your loyal experienced customers. Changes like this are now pushing them away. These customers are looking for things to keep them coming back and if these things are taken away folks soon will just move on and may never come back.

The Celerity change now has just irritated these people, as it causes now double consumables(Eggs or Corn in addition to Grail) to be used or including [glyph of swiftness] on your bar if you are any other class than SIN. So now party consumables, such as Eggs and Corn will be much more valuable and will likely change the economy.

It is a bit concerning the last month or so the number of mess ups from Xinuia House problems to ending Halloween a day ealier than scheduled to now putting in items of the update that we not scheduled yet. It appears these are strong signs that Anet has now under staffed its support and has move on as well.

I am just getting tired of all the tampering, why not spend time on enriching the game instead of upsetting your loyal customer base.
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Old Nov 08, 2008, 10:36 AM // 10:36   #131
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so this is not the giant November Update that we hear about ???
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Old Nov 08, 2008, 11:35 AM // 11:35   #132
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Quote:
Originally Posted by gerg-nad View Post
so doing challenging and rewarding things such as UWSC are fun.
I giggled.
Please share with me what is challenging in having complete immunity to all actions the foe can come up with?

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so this is not the giant November Update that we hear about ???
Next week PP.
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Old Nov 08, 2008, 11:46 AM // 11:46   #133
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...challenging...things such as UWSC...
I heard the old Shadow Prison Sin was hard to play. Can you confirm this?
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Old Nov 08, 2008, 11:57 AM // 11:57   #134
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Originally Posted by gerg-nad View Post
These changes are alienating people from the game. Your loyal customers have completed the game many times over, so doing challenging and rewarding things such as UWSC are fun. Doing a HM 10 quest elite area in 20 minutes with a well coordinated and knowlegable team is fun and is being done for the most part by your loyal experienced customers. Changes like this are now pushing them away. These customers are looking for things to keep them coming back and if these things are taken away folks soon will just move on and may never come back.
Considering you're only taking into account the farming population of the game, you're only taking into account those who moan and scream about even the slightest change to their farm. Heck, Shadow Form still needs a nerf for PvE.

Oh, and UWSC isn't hard at all.

Last edited by Tyla; Nov 08, 2008 at 12:00 PM // 12:00..
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Old Nov 08, 2008, 03:01 PM // 15:01   #135
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I can't believe a lame change like nerfing EoC from 25% to 20% that came one week earlier instead is a subject of RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GOing debate over 6 pages.
Seriously, like said before, are you guys really that bad that you can't roll PvE without consets, or with 20% HSR instead of 25%?
The amount of QQ here is just epic, what's wrong with you?
So it came 1 week earlier than it was intended to by accident, seriously, who cares?
Suddenly the game is going on a careless route? Why, because ANet's programmers are just as human as you in the end of the day?
This is just amazing, how this update adressed far more important balance issues than the EoC, but people choose to focus on a lame 5% HSR nerf to some conset.
The game right now is pretty balanced pvp-wise and i think that update was good, it addressed the major balance issues and i don't want to see Izzy buffing skills for no apparent reason like he did with meteor, this is an update that strictly balances the game without buffing stuff that will create other broken builds, i like that.
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Old Nov 10, 2008, 12:11 AM // 00:11   #136
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Blood magic got nerfed because of spike again? I thought blood was already useless. Seems like my favorite build for RA just went down the toilet... maybe I can find a way to fix it... >.<
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Old Nov 10, 2008, 01:51 AM // 01:51   #137
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Originally Posted by Chucky333 View Post
I can't believe a lame change like nerfing EoC from 25% to 20% that came one week earlier instead is a subject of RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GOing debate over 6 pages.
Seriously, like said before, are you guys really that bad that you can't roll PvE without consets, or with 20% HSR instead of 25%?
The amount of QQ here is just epic, what's wrong with you?
So it came 1 week earlier than it was intended to by accident, seriously, who cares?
Suddenly the game is going on a careless route? Why, because ANet's programmers are just as human as you in the end of the day?
This is just amazing, how this update adressed far more important balance issues than the EoC, but people choose to focus on a lame 5% HSR nerf to some conset.
The game right now is pretty balanced pvp-wise and i think that update was good, it addressed the major balance issues and i don't want to see Izzy buffing skills for no apparent reason like he did with meteor, this is an update that strictly balances the game without buffing stuff that will create other broken builds, i like that.
Dude, chill. Read the posts. Nobody cares about the nerf in regards to general PvE. it's the nerf to UW SC with anything other than assassins that people are raging about. As an ele you can use glyph, but that leaves sins, eles, and the occasional mesmer to run UW SC, rather than anyone who can come up with a build for their primary and run sin second. Sure they can use candy corn...but that's got a limit.
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Old Nov 10, 2008, 03:33 AM // 03:33   #138
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Originally Posted by Sniper22 View Post
Blood magic got nerfed because of spike again? I thought blood was already useless. Seems like my favorite build for RA just went down the toilet
You seem to be contradicting yourself.
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Old Nov 10, 2008, 05:15 AM // 05:15   #139
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Quote:
so doing challenging and rewarding things such as UWSC are fun.
whatwhatwhatwhatwhatwhatwhatwhatwhatwhat

....what? seriously?

UW HM with no consumables or PvE skills is semi challenging. UW NM with no consumables or PvE skills is more challenging than UWSC HM. If you think that run was challenging...I don't even know what to say. That run was pathetic as shit. You're practically invincible. It's impossible to fail unless you are a very horrible player.

It's sad to see what the GW community has come to.
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Old Nov 10, 2008, 06:42 AM // 06:42   #140
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Lindsey,

Your work is clearly not appreciated.
For anyone to go in and slap on a patch or two on already-spaghetti-like code (which I can imagine is the case after 4 years or so) is hectic. Respect girl, it cannot be easy working on this crap when your co-developers are (most probably) all having the time of their lives working on GW2.
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